The rules
- Each hole is worth a skin.
- The one lowest score on the hole wins it.
- If two or more tie for lowest, nobody wins it and the skin carries over: the next hole is worth two.
- Carry-overs keep piling up until someone wins a hole on their own.
An example hole
Holes 3 and 4 are both tied, so hole 5 is worth three skins. Ben makes the only birdie on 5 and takes all three.
Who wins
Most skins wins. Skins still tied after the last hole go to nobody.
Handicaps
Full handicaps by default, so net scores decide each hole.
Ways to set it up in YipLinks
- Tied holes: Carry over or Nobody wins it. Carry over: a tied hole adds its skin to the next one.
- Handicap strokes: Full handicaps or Off the low man.